FOR IMMEDIATE RELEASE
X- Google play marketing boss, Patrick Mork teams up with former Activision & Kixeye heavyweights to weave Unspoken Tales
San Mateo, California - Patrick Mork, the former global marketing director for Google play and controversial x-CMO of indie app store GetJar, today announced the formation of a new entertainment company, Unspoken Tales. Unspoken Tales will develop the next generation of entertainment brands derived from action role-playing games on tablets.
“Mad” Mork, as he’s affectionately known by former teammates, is teaming up with industry veterans Alessandro Tento (former VP of Art Development and founder / GM of Activision’s Shanghai studio), Danielle Deibler (former VP of engineering at Kixeye) and Scott Foe (former CCO of Big Head Mode and a pioneer of mobile social gaming). “We also have an 18 year veteran game designer who worked on one of the top RPG franchises joining us but he’s in hiding at the moment” hints Mork.
A gamer at heart, Mork has been in gaming since 2001 when he started a games company in Spain focused on Lan-based gaming. He later spent 8 years at pioneering mobile games companies i-play and glu as VP of marketing for Europe. In 2009 he joined GetJar as employee #6 and became notorious for snatching exclusive Android game launches away from Android market (including the server-crashing Angry Birds game). In revenge, Google hired him in 2011 to lead the rebranding of Android Market to Google play, build the marketing team and support the launch of various Play products including Music, Movies and the Play games service. Mork left Google in July last year to work with legendary games investor Rick Thompson at Signia Venture Partners as an EIR where he began to formulate his ideas for the company.
Alessandro Tento, Chief Creative Officer, is a former VP of Art Development for Activision where he made significant contributions to the Call of Duty, Guitar Hero and Skylanders franchises among others; built and managed Activision's’ Shanghai studio; lead the creation of Activision’s central art team and built relationships with key 3rd party art vendors in Asia. Most recently, he was GM of studios at Lakshya Digital in Singapore. An operation he helped set up and run. With over 20 years experience in console gaming art development, Alessandro has also worked for industry leaders Electronic Arts, Microsoft Games Studios, Square and Sony.
Danielle Deibler, CTO, most recently was an EIR at Trinity Ventures where she supported various portfolio companies on technology related challenges. Prior to that Danielle led the engineering and operations at KIXEYE, a leading developer of social games on Facebook. The engineering team grew from 12 employees to several hundred during her tenure. On the product side, Danielle’s team was responsible for shipping several key titles including War Commander, Backyard Monsters and Battle Pirates. Prior to KIXEYE Danielle worked for Adobe Systems where she led engineering for several successful technology transfer projects around networking and VOIP for Flash player and AIR, as well as SaaS services surrounding mobile and web marketplace technology. Danielle has over 20 years in the Internet infrastructure, networking, voice, video and interactive technology space.
Scott Foe, Chief Product Officer, is a fifteen-year veteran of the games industry who began his career as a member of the team that developed and launched the Sega Dreamcast, the world's first online games console. Foe served as Chief Creative Officer for Big Head Mode, Inc., a San Francisco-based social/mobile games studio, which was sold to PlayFirst in 2013. Foe's Interactive Achievement Award-nominated game Reset Generation was listed by Pocket Gamer beside Angry Birds as "one of the-most important handheld games of all-time," and Giant Bomb called Foe's most-recent title, Douche Defender, "one of the most-important simulations of human drama ever played.”
About Unspoken Tales
Unspoken Tales is a next generation entertainment company focused on the development, distribution and commercialization of original content for mobile devices. The company is located in Silicon Valley, California and plans to release its first title in late 2014.
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