Showing posts with label company. Show all posts
Showing posts with label company. Show all posts

Friday, 25 July 2014

Start-up Founders Guide to Public Relations

I've often been amazed by how under-utilized PR is by companies in Silicon Valley.  Often, the vast majority of press you read is limited to simply funding announcements,  product launches and M&A. Since most companies can go quite some time without either of the above happening, many companies pop up onto our radar only to disappear just as quickly as they appeared.

In addition, the few times that companies have the opportunity to get on +Techcrunch, +Venturebeat or the +WallStreetJournal, they don't fully take advantage of the opportunity when they have unclear messaging, rambling product descriptions or miss the opportunity to tell us how their company truly differentiates in the market place.

Finally, when #startup entrepreneurs do get it right they get a brief 24 hour spot in the sunlight which is basically the only public presence that they have until their next press release 6 months later.  What kind of brand presence can you build and sustain over 6 months with two press releases?  Not much.

The reality is that if you're going to do PR seriously you need to need to be religious about it.   Like sales, customer retention, 30 DAU's etc you need to set yourself some goals, measure performance, iterate and improve.  Most importantly, you need to be on it constantly.

When I ran marketing at #GetJar several years ago we put out 2-3 press releases each month.  These were then measured and tracked using #Meltwater and we could go back to our board at the end of the month and tell them the exact dollar value of PR, where we achieved coverage, how much we had vs. competition and how much it cost us to get there.  Not only did we release the obvious like funding announcements, key hires and awards but we also heavily promoted our strategic partnerships with the likes of #ATT, #Yahoo! and others.  We leveraged our data to create blog posts giving people an idea of where the app industry was going (like the App Sizing report with +ChetanSharmaconsulting), which platforms were relevant, which apps most popular and what this meant for the industry as a whole.  We had an opinion and weren't shy about expressing it.  The results at the time spoke for themselves: coverage in every major tech blog on nearly a quarterly basis, winning over 1/2 awards over 2 years, being nominated as "One of The Companies that will change your Life" by #TIME magazine in 2011 and appearances on #CNBC, #BBC, and #Reuters to name a few.

But that's not really the point of this post.  The point is that anybody can significantly boast the visibility and even value of their company by understanding the basics of doing good PR.  Hiring the right agency, the basics of writing a press release, how to leverage social media like #Facebook, #Twitter, #Google+ and #Quibb to make your news go viral and how to evolve the structure of your PR efforts as your company scales.

So enough talk - to make it easier for you I've put together this short Intro to Public Relations deck as part of my work here at #SigniaVC.  It's only about 20 slides and should be short and simple reading.  I hope you enjoy it and feel free to post, tweet me #madmork or email me if you have comments or questions.

Good luck!

Madmorks' Intro to Public Relations

Wednesday, 5 March 2014

X- Google play marketing boss, Patrick Mork teams up with former Activision & Kixeye heavyweights to weave Unspoken Tales

FOR IMMEDIATE RELEASE

Final_logo2.jpeg



X- Google play marketing boss, Patrick Mork teams up with former Activision & Kixeye heavyweights to weave Unspoken Tales



San Mateo, California - Patrick Mork, the former global marketing director for Google play and controversial x-CMO of indie app store GetJar, today announced the formation of a new entertainment company, Unspoken Tales.   Unspoken Tales will develop the next generation of entertainment brands derived from action role-playing games on tablets.  

“Mad” Mork, as he’s affectionately known by former teammates, is teaming up with industry veterans Alessandro Tento (former VP of Art Development and founder / GM of Activision’s Shanghai studio), Danielle Deibler (former VP of engineering at Kixeye) and Scott Foe (former CCO of Big Head Mode and a pioneer of mobile social gaming).  “We also have an 18 year veteran game designer who worked on one of the top RPG franchises joining us but he’s in hiding at the moment” hints Mork.  

A gamer at heart, Mork has been in gaming since 2001 when he started a games company in Spain focused on Lan-based gaming.  He later spent 8 years at pioneering mobile games companies i-play and glu as VP of marketing for Europe.  In 2009 he joined GetJar as employee #6 and became notorious for snatching exclusive Android game launches away from Android market (including the server-crashing Angry Birds game).  In revenge, Google hired him in 2011 to lead the rebranding of Android Market to Google play, build the marketing team and support the launch of various Play products including Music, Movies and the Play games service.  Mork left Google in July last year to work with legendary games investor Rick Thompson at Signia Venture Partners as an EIR where he began to formulate his ideas for the company.

Alessandro Tento, Chief Creative Officer, is a former VP of Art Development for Activision where he made significant contributions to the Call of Duty, Guitar Hero and Skylanders franchises among others; built and managed Activision's’ Shanghai studio; lead the creation of Activision’s central art team and built relationships with key 3rd party art vendors in Asia.  Most recently, he was GM of studios at Lakshya Digital in Singapore.  An operation he helped set up and run.  With over 20 years experience in console gaming art development,  Alessandro has also worked for industry leaders Electronic Arts, Microsoft Games Studios, Square and Sony.  

Danielle Deibler, CTO, most recently was an EIR at Trinity Ventures where she supported various portfolio companies on technology related challenges.  Prior to that Danielle led the engineering and operations at KIXEYE, a leading developer of social games on Facebook.  The engineering team grew from 12 employees to several hundred during her tenure.  On the product side, Danielle’s team was responsible for shipping several key titles including War Commander, Backyard Monsters and Battle Pirates.  Prior to KIXEYE Danielle worked for Adobe Systems where she led engineering for several successful technology transfer projects around networking and VOIP for Flash player and AIR, as well as SaaS services surrounding mobile and web marketplace technology. Danielle has over 20 years in the Internet infrastructure, networking, voice, video and interactive technology space.
Scott Foe, Chief Product Officer, is a fifteen-year veteran of the games industry who began his career as a member of the team that developed and launched the Sega Dreamcast, the world's first online games console. Foe served as Chief Creative Officer for Big Head Mode, Inc., a San Francisco-based social/mobile games studio, which was sold to PlayFirst in 2013. Foe's Interactive Achievement Award-nominated game Reset Generation was listed by Pocket Gamer beside Angry Birds as "one of the-most important handheld games of all-time," and Giant Bomb called Foe's most-recent title, Douche Defender, "one of the most-important simulations of human drama ever played.”



About Unspoken Tales

Unspoken Tales is a next generation entertainment company focused on the development, distribution and commercialization of original content for mobile devices.  The company is located in Silicon Valley, California and plans to release its first title in late 2014.

For further inquiries please email:  press@unspokentales.com